SPOILERs alert CPDR seemed to have dropped the brain dance mechanic altogether in PL, kinda strange something that was so featured in the base game wouldn't be used at all in PL especially since it's supposed to be a bit more of a detective type of thing. I didn't find this in my to the endings play of 30-40hrs though. You never use BD tech at all in PL other than one you get as a gift of a Lizzy Wizzy concert. Instead they introduce a not too interesting Behavioral Imprint where you physically and mentally impersonate a target. It takes the form of just a grenade slot mask you activate as needed for a main story mission and a major side mission. It's not too interesting really, not interactive at all, and you have to put on an outfit associated with it too. I actually liked the brain dance detective work in the base game, it involved real play instead of the passive BI tech from PL. It was annoying in replays though since it's the same exact thing over again. Perhaps they could have had an assassination of Kurt Hanson instead of integrating his death into the ending sequence of PL. As a side note though I had the stealth trainer on and never killed Kurt during Firestarter lol Still got the Hands mission to decide his successor though. So for finding out who the assassin was a brain dance could have used like in the base game where it's integrated into the story in a few ways idk. Behaviora lmplant is only ever used a couple of times and isn't too useful during normal gameplay. So I'm to the part where I just have to call Reed and have the relic taken out. From what I understand there is no play after that sequence, so it's similar to the Hanako sequence. Just do everything you can before then make a save right before in order to go back for exploring and such. The other main ending in PL just has Songbird sending you greetings from the Moon where she stays and giving you some gear and you're free to head over to Hanako Embers for that endings sequence. I've already read through the various endings guide for PL. The base game back in 2020-21 I did the hanako endings a couple of times to see a couple different ones and then just read or watched the other possible ones. It gets kind of tedious to read what you should say or do at points to get whatever ending. I may go back and do the ending where you help songbird at the spaceport and kill Reed. There you get no ending to V's story and have to do the Hanako Embers endings. In my current ending you help Reed capture Songbird and they take her away to be used as a weapon or whatever but she doesn't die and that's good enough for Reed. You have a conversation with Reed about it after a bit at the court. So siding with Reed is the only way to get the PL version of the final ending to the game where you can't play afterwards. Hanako Embers endings are the same way, no more play afterwards have to load up a pre-hanako embers save. It's fine though, nice to get a relatively clean version of the final ending instead of the barrel of snakes of the Hanako endings. I did get a couple of new side after the main songbird/reed sequence stuff too. Like Nelle if you save her. We don't find out what happened to Nelle but somehow someone gets her number and impersonates her to lure you to a meeting for an ambush. Once you take care of the ambushers you get nothing more other than looting messages off them to find out this wasn't Nelles doing although there's no way to know that, it's an inference. The messages are just about setting up your death, nothing more. And also you get Ashley, whoever that is, and the mission to steal the Cassels sweet car in an underground parking lot full of Barghest soldiers. Another one is that since you went through the underground militech base to find songbird after she gets captured by Maxtac agents you loot some data or something to get the mysterious text about decoding it and then using it to craft either the Canto OS or the Erberus machine gun, both of which talk to you like Skippy in the base game. I understand neither is too amazing though and there are mods to make the Canto much better already. I'm thinking the Erberus likely can be added through a CET code, no need to just not grab both. The Misty tarot "tomorrow never knows" mission is still bugged afaik. Once you find the four new tarot murals you go talk to her but she doesn't respond at all thus bugging the quest. Some have said if you didn't have the base story tarot quest done finish that first and it works but I already had that done so there's no way to continue that quest. Have to wait for 2.01 patch I guess. All in all it's a pretty lengthy DLC at 25-35hrs which is some games whole runtime. It reeks with dissonance though as I've mentioned and is just a tacked on sort of thing with it's own whole game ending if the "right" choices are made but really just one choice, side with Reed over Songbird. I didn't have too much problem w this since in the side with Songbird ending mission she reveals that she lied to you about both of you being saved, it's just one and it's going to be her. I think the gracious thing to do by her if she gave a ship about all your effort to save her before would have been to offer you to be the one to take the cure on the moon. She doesn't do that and it's you who can either give her to Reed/FIA or let her be saved. I think in both cases , V and Songbird, it's really that they need to pay for their mistakes. One, V, shouldn't have been doing criminal stuff and on top shouldn't be dumb enough to insert an unknown shard into her brain. DUH. pretty standard logic. You could argue the fight to find a way to get it out is a form of payment for it though but there is no reset type of ending in the base game like there is in PL, minus implants. That makes little sense though since you're a cyborg with metal arms, bones, eyes, internals etc so you'd need some sort of controller inside you for that, otherwise you'd be dead or just a torso or whatever. The PL ending at least lightly acknowledges that no more implants and cyberware but doesn't acknowledge that you'd still have lots of this hardware as a req to actually live. I suppose the saving songbird ending can be good for both of you if you make the "right" decisions in the Hanako endings but I'm not sure if you can get a happy-ish ending there. Only one I remember that COULD be happy-ish is leaving NC with your main love interest to try to find another solution. Otherwise you're a ghost in the Arasaka cemetery in space, I don't think there is a simple remove relic and still be alive in the world there. Don't quote me though since I'm a bit rusty on my base game endings but I think there are 5 of them based on tarot cards as there kinda are in PL on the 4 tarot cards in that.